SpringBoard se encuentra con el Instituto de Tecnología de Nueva York E.R.R.S.E.L.A

“Club de Computación” de las escuelas secundarias de Hempstead aprovechando al máximo su verano

Las primeras semanas de las vacaciones de verano para los adolescentes se pasan idealmente de compras, yendo a la playa y con la familia. Sin embargo, este no es el caso del “Computer Club” de Hempstead High School. El Computer Club se enfrentó al desafío de codificar la tecnología E.R.R.S.E.L.A. de el Instituto de Tecnología de Nueva York. (Robot de investigación ETIC para actividades de aprendizaje y participación de los estudiantes). A pesar de no tener experiencia en codificación, el grupo de jóvenes tuvo que afrontar la abrumadora tarea de forma remota a través de ZOOM.

E.R.R.S.E.L.A. es un robot desarrollado por el Instituto de Tecnología de Nueva York con el único propósito de desarrollar las habilidades y la disciplina para poder colaborar y participar en E.R.R.S.E.L.A. ‘ funcionalidad y diseño. Trabajando con E.R.R.S.E.L.A. el Computer Club adquirió conocimientos del mundo real sobre áreas relacionadas con la ingeniería y la ciencia de la computación.

SpringBoard meets the New York Institute of Technologies E.R.R.S.E.L.A.

Hempstead High Schools “Computer Club” Making the Most of Their Summer

The initiating weeks of summer vacation for teenagers is ideally spent shopping, going to beaches, and or with family. However this is not the case for the Hempstead High School “Computer Club”. The Computer Club was met with the challenge of coding New York Techs E.R.R.S.E.L.A. (ETIC Research Robot for Student Engagement & Learning Activities). Despite having no coding experience the group of young individuals had to face the daunting task remotely over ZOOM.

E.R.R.S.E.L.A. is a robot developed by the New York Institute of Technology with the sole purpose of developing the skills and discipline to be able to collaborate and take part in E.R.R.S.E.L.A.’ functionality and design. Through working with E.R.R.S.E.L.A. the Computer Club gained real world knowledge of areas surrounding computer engineering and science.

Computer Club members, Chelsea Prudencio and Alissa Tokomoto participating in one of the various zooms.

This 10 day program was consisted of putting the Computer Club through a crash course of critical thinking, problem solving, and innovative designing. Attending the program here at the SpringBoard Innovation Hub the Computer Club was able to control E.R.R.S.E.L.A. autonomously. Considering E.R.R.S.E.L.A. is located at the NYIT location in Old Westbury, witnessing E.R.R.S.E.L.A. being controlled miles away was a marvel to experience. Through trial and error the Computer Club was able to persist and was able to put E.R.R.S.E.L.A. through various motions by the use of JavaScript. To creating figure eights through stop motion to creating multiple strings of code, the Computer Club was able to do it all.

Computer Club member (Chelsea Prudencio) and her work to program E.R.R.S.E.L.A.

Big thank you to Michael Nizich, Ph.D, director of New York Tech’s Entrepreneurship and Technology Innovation Center (ETIC), who created E.R.R.S.E.L.A. (ETIC Research Robot for Student Engagement and Learning Activities), for giving our eager students a chance to work with E.R.R.S.E.L.A. and exposing them to potential careers in Computer Sciences and Engineering. To learn more about E.R.R.S.E.L.A. click here

Why STEM Matters

Science Technology Engineering & Math (STEM) Impact on Jobs

June 25, 2018 – SpringBoard Team

Since the information technology (IT) boom in the 1990’s IT workers more than doubled between 1990 and 2000. The chart below from the U.S. Census shows the growth since 1970 and the diversity of jobs that are available to IT professionals.

From the chart above we can see that many different skill sets and job functions have been created from 1970 to 2014. The chart shows 3 categories in 1970 and 14 different categories in 2014. The industry has continued to grow and evolve from 2015 to 2018 and Big Data problems have given birth to a new set of job skills: Data Scientists, and Cloud Architects. Some of the key skills that Data Scientists possess include Python Programming, Statistical Analysis and Machine Learning.

STEM Impact on Salaries

As the information technology industry continues to evolve into 2020, new skill sets will be required to meet the demands of this expansion. Information Technology continues to be one of the highest paying professions in the U.S. The information provided by the United State Department of Labor – Bureau of Labor Statistics shows the potential earnings for computer and information technology professionals by industry.

Industry Employment Percent of industry employment Hourly mean wage Annual mean wage
Computer Systems Design and Related Services

79,100

4.01 $73.80 $153,510
Management of Companies & Enterprises 36,540 1.59 $71.24 $148,180
Management, Scientific, and Technical Consulting

Services

15,160 1.14 $72.65 $151,110
Insurance Carriers 12,300 1.05 $70.88 $147,430
Colleges, Universities, and Professional Schools 11,600 0.39 $54.65 $113,660